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How To Design a Good Puzzle

by Artbane: While most modern RPGs focus on story and visuals, puzzles are still close to the heart of the genre. Puzzles may be subsidiary to the plot, but when used well they can amplify the story. A...

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Categories of Puzzles

By Artbane A puzzle is a problem or set of problems the player has to solve within the confines of your game. To design a puzzle, it can help to know the different categories of puzzles. Here are some...

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How To Make A RPG In Less Than A Week Part 1: COMMIT

COMMIT by Artbane How many members here have talked about developing a game but never did? Or started a project only to have it rot on their hard drive never to be released? Probably more than a few....

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How To Make A RPG In Less Than A Week Part 2: Inspiration

INSPIRATION by Artbane One of the keys to developing quicker is to act on your inspiration! When you are struck by a great idea, don’t ignore it! If you do, your excitement will start to pass and that...

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How To Make A RPG In Less Than A Week Part 3: HABIT

Today, we’ll talk about overcoming “the resistance”. I’m sure we’re all familiar with it. We have good intentions to work on our game at a designated time, and then that time rolls around and all of a...

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How To Make A RPG In Less Than A Week Part 4: THE PLAN

THE PLAN Hopefully by now you have a stack of notes or text files with ideas for your game. It’s time to start organizing all those ideas into a PLAN. Why create a plan? Why not just jump into the...

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